Stalker
Grimoire Digital - June 2024
Role : Programmer Gameplay / IA
Genre : Infiltration Game
Platform : PC
Team Size : 5
Duration : 5 Months
Engine : Unreal Engine
Stalker is a game where players take on the role of a ghost in a haunted mansion, trying to scare off influencers before 5 a.m. The influencers, have entered the mansion believing it’s haunted, and their goal is to lower the ghost’s life gauge by surprising it. The ghost, meanwhile, must avoid detection and use a camera system to track the influencers' movements. This project started during an internship and I continued working with the team on my personal time.
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My Contributions
Project Collaboration and Continuation :
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Collaborated during internship : Worked closely with the development team during an internship to bring the game’s core systems to life.
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Continued development post-internship : Contributed to further improvements and refinements to the game after the internship, helping polish the final product.
Gameplay and Mechanics Development :
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Designed core gameplay : Created the central mechanic where the ghost must scare influencers before 5 a.m. while avoiding detection, balancing tension and strategy.
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Developed AI-driven influencers : Programmed AI behavior for the influencers, giving them the ability to navigate the mansion and attempt to surprise the ghost.
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Implemented life gauge mechanics : Developed the life gauge system where the ghost’s life decreases if spotted by an influencer, adding stakes to the gameplay.
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Designed secondary quests : Added secondary quests for the player, providing additional challenges and depth to the core gameplay.
Camera and Interaction Systems :
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Integrated camera system : Developed an interactive camera system that allows the player to monitor influencer movements in real time.
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Built interactive menu : Created a camera menu with intuitive controls, giving the player strategic options for tracking the influencers.
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Implemented chat system : Developed an interactive chat feature where the player can communicate with an employee character, adding narrative depth and player engagement.
Visual Showcase



