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Stalker

Grimoire Digital - June 2024

Role : Programmer Gameplay / IA

Genre : Infiltration Game

Platform : PC

Team Size : 5

Duration : 5 Months

Engine : Unreal Engine

Stalker is a game where players take on the role of a ghost in a haunted mansion, trying to scare off influencers before 5 a.m. The influencers, have entered the mansion believing it’s haunted, and their goal is to lower the ghost’s life gauge by surprising it. The ghost, meanwhile, must avoid detection and use a camera system to track the influencers' movements. This project started during an internship and I continued working with the team on my personal time.

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My Contributions

Project Collaboration and Continuation :

  • Collaborated during internship : Worked closely with the development team during an internship to bring the game’s core systems to life.

  • Continued development post-internship : Contributed to further improvements and refinements to the game after the internship, helping polish the final product.

Gameplay and Mechanics Development :

  • Designed core gameplay : Created the central mechanic where the ghost must scare influencers before 5 a.m. while avoiding detection, balancing tension and strategy.

  • Developed AI-driven influencers : Programmed AI behavior for the influencers, giving them the ability to navigate the mansion and attempt to surprise the ghost.

  • Implemented life gauge mechanics : Developed the life gauge system where the ghost’s life decreases if spotted by an influencer, adding stakes to the gameplay.

  • Designed secondary quests : Added secondary quests for the player, providing additional challenges and depth to the core gameplay.

Camera and Interaction Systems :

  • Integrated camera system : Developed an interactive camera system that allows the player to monitor influencer movements in real time.

  • Built interactive menu : Created a camera menu with intuitive controls, giving the player strategic options for tracking the influencers.

  • Implemented chat system : Developed an interactive chat feature where the player can communicate with an employee character, adding narrative depth and player engagement.

Visual Showcase

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© 2024 by Thibault Liotard. Created with Wix.com

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