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Nastruire

Personnal Project - February 2022

Role : Lead Project - Programmer

Genre : Serious Game

Platform : PC

Team Size : 4

Duration : 4 Months

Engine : Godot

Nastruire is an educational game where players collect waste across two maps, illustrating the significant impact small actions can have on nature. This project holds special meaning for me, as it marked the beginning of my journey in video game development. Additionally, Nastruire earned me second place at the national "Trophées NSI" competition

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My Contributions

Project Manager : 

  • Managed the entire project : Oversaw all development stages and ensured deadlines were met.

  • Led the development team : Guided the team and maintained workflow.

  • Arranged game testing with schools : Contacted schools to organize playtests.

  • Handled public relations : Reached out to Le Dauphiné to promote the game and increase visibility.

Programming : 

  • Fixed bugs : Debugged the game to ensure smooth functionality.

  • Developed the inventory system : Created a system to manage items.

  • Programmed movement and interactions : Coded player movement and environmental interactions, such as waste collection.

  • Optimized performance : Improved game performance for fluid gameplay.

UX Designer - LD : 

  • Revamped the UI and menus : Reworked the game’s interface for a better user experience.

  • Designed game levels : Created and restructured maps to ensure engaging gameplay.

Visual Showcase

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© 2024 by Thibault Liotard. Created with Wix.com

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