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Echoes of Seasons

School Project - September 2024

Role : Programmer / Lead Artist

Genre : Puzzle / Exploration Game

Platform : PC

Team Size : 20

Duration : 12 Months

Engine : Unreal

Echoes of Seasons is a puzzle exploration game set in Ancient Greece, where players manipulate three seasons to solve environmental challenges. Each season transforms the world: summer activates geysers and movable rocks, winter freezes lakes and shapes ice blocks, and spring grows vines for traversal. By shifting between seasons, players uncover secrets and progress through a world where nature itself is the key to every puzzle.

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My Contributions

Game Jam Participation :

  • Contributed to game development for a themed project: Developed core mechanics and technical systems for Echoes of Seasons, an exploration puzzle game set in Ancient Greece with season-based environmental interactions.

  • Worked within tight deadlines: Implemented complex gameplay features, controller and keyboard support, and seasonal world transformations while ensuring smooth performance.

  • Managed interdisciplinary teams: Took on a sub-lead role for concept artists, 3D artists, and sound designers, overseeing Excel tracking, deadlines, and feedback loops aligned with game design requirements.

Gameplay and Mechanics Development :

  • Designed an interactive season system: Developed a dynamic world transformation mechanic where interacting with a Demeter statue changes the season, altering assets, materials, and gameplay elements.

  • Built controller and keyboard support: Implemented fully interactive menus and gameplay compatibility for both controllers and mouse-keyboard setups.

  • Developed lighting and optimization systems: Created seasonal lighting variations, optimized performance using LOD (Level of Detail) adjustments, and ensured a smooth experience across different environments.

  • Implemented tools for asset swapping: Developed custom tools for automated asset changes across seasons, streamlining the workflow for artists and designers.

  • Integrated 3D animations and environmental sounds: Added and polished 3D character animations, implemented seasonal music and ambient soundscapes for an immersive atmosphere.

  • Created shaders and VFX: Developed season-based shaders and visual effects, enhancing the aesthetic and readability of the environment.

Visual Showcase

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© 2024 by Thibault Liotard. Created with Wix.com

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