Echoes of Seasons
School Project - September 2024
Role : Programmer / Lead Artist
Genre : Puzzle / Exploration Game
Platform : PC
Team Size : 20
Duration : 12 Months
Engine : Unreal
Echoes of Seasons is a puzzle exploration game set in Ancient Greece, where players manipulate three seasons to solve environmental challenges. Each season transforms the world: summer activates geysers and movable rocks, winter freezes lakes and shapes ice blocks, and spring grows vines for traversal. By shifting between seasons, players uncover secrets and progress through a world where nature itself is the key to every puzzle.

My Contributions
Game Jam Participation :
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Contributed to game development for a themed project: Developed core mechanics and technical systems for Echoes of Seasons, an exploration puzzle game set in Ancient Greece with season-based environmental interactions.
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Worked within tight deadlines: Implemented complex gameplay features, controller and keyboard support, and seasonal world transformations while ensuring smooth performance.
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Managed interdisciplinary teams: Took on a sub-lead role for concept artists, 3D artists, and sound designers, overseeing Excel tracking, deadlines, and feedback loops aligned with game design requirements.
Gameplay and Mechanics Development :
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Designed an interactive season system: Developed a dynamic world transformation mechanic where interacting with a Demeter statue changes the season, altering assets, materials, and gameplay elements.
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Built controller and keyboard support: Implemented fully interactive menus and gameplay compatibility for both controllers and mouse-keyboard setups.
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Developed lighting and optimization systems: Created seasonal lighting variations, optimized performance using LOD (Level of Detail) adjustments, and ensured a smooth experience across different environments.
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Implemented tools for asset swapping: Developed custom tools for automated asset changes across seasons, streamlining the workflow for artists and designers.
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Integrated 3D animations and environmental sounds: Added and polished 3D character animations, implemented seasonal music and ambient soundscapes for an immersive atmosphere.
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Created shaders and VFX: Developed season-based shaders and visual effects, enhancing the aesthetic and readability of the environment.
Visual Showcase





