Pop Puncher
Global Game Jam - January 2025
Role : Developper
Genre : Fight Game
Platform : PC / Website
Team Size : 7
Duration : 48 Hours
Engine : Unity
Pop Puncher is a local multiplayer fighting game where two players face off in 1v1 battles. The objective is to destroy all three of the opponent’s bubbles to claim victory. Developed by a team of seven people during the Global Game Jam, the game was created in 48 hours under the theme "Bubble". With its fast-paced gameplay and intense combat, Pop Puncher challenges players' reflexes and strategic thinking in a duel where every hit can turn the tide of battle.

My Contributions
Game Jam Participation :
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Contributed to game development for a themed jam: Developed core systems for Pop Puncher, a local multiplayer 1v1 fighting game created under the "Bubbles" theme during a game jam.
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Worked within tight deadlines: Implemented critical gameplay features and controller support within a 48-hour development window.
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Tested and polished the game: Conducted rapid debugging and iteration cycles to ensure smooth gameplay, responsive controls, and a balanced competitive experience.
Gameplay and Mechanics Development :
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Implemented full controller support: Developed a system to detect and assign controllers to separate players, ensuring Player 1 and Player 2 are correctly mapped and preventing input conflicts.
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Designed and programmed combat mechanics: Created a versatile attack system featuring eight different moves that vary based on whether the player is airborne and the joystick’s direction.
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Added movement and defensive mechanics: Implemented jump, double jump, dodging, and bumpers to enhance movement dynamics and tactical play.
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Developed stage selection and interactive menus: Created a stage selection system and made all menus fully navigable with controllers for a seamless user experience.
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Created a scoring and match-end system: Designed a scorekeeping and game-end system to track progress and determine the winner.
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Built animation and sound tools: Developed custom tools to streamline animation integration for game designers and facilitate efficient sound implementation.
Visual Showcase





